<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>VizWorld.com - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-97983c4a" type="application/json"/><link>http://vizworld.disqus.com/</link><description></description><atom:link href="http://vizworld.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 14 May 2012 12:06:07 -0000</lastBuildDate><item><title>Re: Dataton&amp;#8217;s WATCHOUT powers the Minute To Win It Audience</title><link>http://www.vizworld.com/2010/08/datatons-watchout-powers-minute-win-audience/#comment-528566179</link><description>&lt;p&gt;do you know what moving heads they use ?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Info</dc:creator><pubDate>Mon, 14 May 2012 12:06:07 -0000</pubDate></item><item><title>Re: Vray For Maya Shader Library</title><link>http://www.vizworld.com/2010/02/vray-maya-shader-library/#comment-522697481</link><description>&lt;p&gt;Dear Sir, Please send me the Mel Script to my email anhpham88@y7mail.com&lt;br&gt;@y7mail &lt;br&gt;thanks&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anhpham</dc:creator><pubDate>Tue, 08 May 2012 08:30:48 -0000</pubDate></item><item><title>Re: Daily Viz from Visual Loop – 11/05/2011</title><link>http://www.vizworld.com/2011/05/daily-visual-loop-11052011/#comment-521481037</link><description>&lt;p&gt;Very informative. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lawyers</dc:creator><pubDate>Mon, 07 May 2012 06:19:13 -0000</pubDate></item><item><title>Re: Radial Bar Charts &amp;#8211; How would you improve this?</title><link>http://www.vizworld.com/2009/12/radial-bar-charts/#comment-520932116</link><description>&lt;p&gt;Can you please share this excel chart to newramesh@gmail.com&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Newramesh</dc:creator><pubDate>Sun, 06 May 2012 10:20:50 -0000</pubDate></item><item><title>Re: Evolver, online 3D Character generator, goes live</title><link>http://www.vizworld.com/2009/07/evolver-online-3d-character-generator-goes-live/#comment-514925464</link><description>&lt;p&gt;what website is this&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steven Bowes</dc:creator><pubDate>Tue, 01 May 2012 09:07:19 -0000</pubDate></item><item><title>Re: Max and Maya: Together at last</title><link>http://www.vizworld.com/2012/04/max-maya/#comment-514173538</link><description>&lt;p&gt;1) It's not impossible, but very impractical.  It's like saying "why not combine all the countries of the world into one huge country"?&lt;/p&gt;

&lt;p&gt;2) There's no financial incentive.  Why would ADSK sell you one product when they can sell you several?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chad Capeland</dc:creator><pubDate>Mon, 30 Apr 2012 11:07:11 -0000</pubDate></item><item><title>Re: Max and Maya: Together at last</title><link>http://www.vizworld.com/2012/04/max-maya/#comment-512931845</link><description>&lt;p&gt;why not combine all the capabilities of autocad, 3d max, impressions, revit and all your other programs into just one, as in just a single program that has everything under the sun. example you do 2d drawings in it, you create the 3d drawings in it,  you do presentations or layout in it , you do special effects in it, you do rendering in it, it has all the material or texture library in it, it has all the people, tress plant and shubs in it like rpc, it hass the 3d blocks in it that you can download anytime like in SKETCHUP to be used in 3d model you created whether exterior or interior, it has all the video tutorials in it to learn it the fastest and easiest way and a lot more...................just produce one program, a program that allows you to do everything in it without transferring from one program to another.....................lets make things and life simple. just one program to solve everything.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jhaypilipinas</dc:creator><pubDate>Sat, 28 Apr 2012 10:31:58 -0000</pubDate></item><item><title>Re: Max and Maya: Together at last</title><link>http://www.vizworld.com/2012/04/max-maya/#comment-510417670</link><description>&lt;p&gt;Autocad could be together... but it is great...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pimentel</dc:creator><pubDate>Thu, 26 Apr 2012 21:53:33 -0000</pubDate></item><item><title>Re: Daily Viz from Visual Loop – 11/01/2012</title><link>http://www.vizworld.com/2012/01/daily-visual-loop-11012012/#comment-509464942</link><description>&lt;p&gt;Pretty insightful post. Never thought that it was this simple after all. I had spent a good deal of my time looking for someone to explain this subject clearly and you’re the only one that ever did that.Keep it up.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Facebook Application Developer</dc:creator><pubDate>Thu, 26 Apr 2012 01:56:18 -0000</pubDate></item><item><title>Re: The VisualMD from Anatomical Travelogue</title><link>http://www.vizworld.com/2010/01/visualmd-anatomical-travelogue/#comment-500269309</link><description>&lt;p&gt;Weird.  I work there, and read Vizworld almost daily, but somehow missed this.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chad Capeland</dc:creator><pubDate>Tue, 17 Apr 2012 19:12:50 -0000</pubDate></item><item><title>Re: AMD FirePro V7900 and NVidia Quadro 4000 in CATIA</title><link>http://www.vizworld.com/2011/06/benchmarking-amd-firepro-v7900-nvidia-quadro-4000-catia/#comment-496882569</link><description>&lt;p&gt;Quadro 5000 is clearly not the V7900 competitor, costing around $1700 instead of $700. So even if it matched or surpassed it in performance, it would be an unfair comparison, just to make nVidia look better. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dtolios</dc:creator><pubDate>Fri, 13 Apr 2012 23:20:24 -0000</pubDate></item><item><title>Re: NVidia&amp;#8217;s take on Intel MIC and Hybrid Architectures</title><link>http://www.vizworld.com/2012/04/nvidias-intel-mic-hybrid-architectures/#comment-496683229</link><description>&lt;p&gt;&amp;gt;&lt;br&gt;push the technology forward into the right answer&lt;/p&gt;

&lt;p&gt;There is no a right/wrong answer; there is an answer labeled right/wrong...&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan</dc:creator><pubDate>Fri, 13 Apr 2012 17:43:52 -0000</pubDate></item><item><title>Re: Interview with Mirror&amp;#8217;s Edge creators</title><link>http://www.vizworld.com/2009/01/interview-with-mirrors-edge-creators/#comment-495661073</link><description>&lt;p&gt;IT is awesome this game has different categories action,adventure ,mysteries,happiness,sad,and scarey it is awesome just want to know are you going to make a mirrors edges 2 &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kiah</dc:creator><pubDate>Thu, 12 Apr 2012 14:57:47 -0000</pubDate></item><item><title>Re: Challenges to Scientific Understanding at the Exascale</title><link>http://www.vizworld.com/2012/04/challenges-scientific-understanding-exascale/#comment-494136295</link><description>&lt;p&gt;Randall, sounds interesting, but the link times out for me. Can you mirror the presentation?&lt;/p&gt;

&lt;p&gt;Cheers,&lt;/p&gt;

&lt;p&gt;Stefan.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stefan Eilemann</dc:creator><pubDate>Wed, 11 Apr 2012 05:52:33 -0000</pubDate></item><item><title>Re: What led to the Fall of SGI? &amp;#8211; Chapter 4</title><link>http://www.vizworld.com/2009/04/what-led-to-the-fall-of-sgi-chapter-4/#comment-490499258</link><description>&lt;p&gt;I have one of those watches and wear it to this day. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Arscribner</dc:creator><pubDate>Sat, 07 Apr 2012 13:05:39 -0000</pubDate></item><item><title>Re: Daily Viz from Visual Loop – 22/03/2011</title><link>http://www.vizworld.com/2011/03/daily-visual-loop-22032011/#comment-482212587</link><description>&lt;p&gt;I am not sure where you're getting your info, but good topic. I needs to&lt;br&gt; spend some time learning more or understanding more. Thanks for &lt;br&gt;fantastic information I was looking for this info for my mission. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">promo codes</dc:creator><pubDate>Sat, 31 Mar 2012 17:15:09 -0000</pubDate></item><item><title>Re: NASA&amp;#8217;s Perpetual Ocean</title><link>http://www.vizworld.com/2012/03/nasas-perpetual-ocean/#comment-480969505</link><description>&lt;p&gt;hi horace, thanks for commenting. and maybe there's something more significant to look at: why aren't more viz projects being accepted? i know the committees look for beautiful viz pieces -- or any viz pieces -- and i know we're always thrilled when they come in. (Saying that, please believe me when i tell you that when close to 1,000 pieces are submitted annually, we're thrilled when ANY good animation comes in.) Having been involved in the process for a long time, we've seen vast increases in quality each year, so yes, competition is fierce. Maybe you could help SIGGRAPH find more great viz content? Maybe there's a way SIGGRAPH can even help...I don't know....I do know that the deadline this year is 9 april, so there's still time to gather animations that would already be ready for submission. There's always room for improvement, and we strive to represent our audience and our community -- our entire community. If there's a way we can help, please let us know...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justjill</dc:creator><pubDate>Fri, 30 Mar 2012 13:16:38 -0000</pubDate></item><item><title>Re: NASA&amp;#8217;s Perpetual Ocean</title><link>http://www.vizworld.com/2012/03/nasas-perpetual-ocean/#comment-479010322</link><description>&lt;p&gt;Just to clarify, the original visualization was 20 minutes long and contained no music, title, etc.  We liked it and thought it appropriate for SIGGRAPH, so we edited it down to 3 minutes by cutting and retiming, added the background music and titles and submitted it.  We like submitting to SIGGRAPH, and hoped it would get in because we are proud of it, but it didn't.  We mention that fact in the page that documents the visualization as an interesting fact, not as a comment on the judging process.&lt;/p&gt;

&lt;p&gt;I would agree, though, that our kind of work (scientific data visualization) is increasingly difficult to get accepted by the Computer Animation Festival.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Horace Mitchell</dc:creator><pubDate>Wed, 28 Mar 2012 22:26:27 -0000</pubDate></item><item><title>Re: Which Dreamworks Character are you?</title><link>http://www.vizworld.com/2010/03/dreamworks-character/#comment-477835009</link><description>&lt;p&gt;I think i'm Dr Cockroach.   Buwahaaha!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nathan Forester</dc:creator><pubDate>Tue, 27 Mar 2012 18:13:05 -0000</pubDate></item><item><title>Re: NASA&amp;#8217;s Perpetual Ocean</title><link>http://www.vizworld.com/2012/03/nasas-perpetual-ocean/#comment-477788497</link><description>&lt;p&gt;hi...this post just caught my attention, and as a juror for last year's Computer Animation Festival, I just wanted to comment. The creators of this piece note that "This visualization was created as a last minute entry for theSIGGRAPH 2011 computer animation festival; however, it was not accepted. " SIGGRAPH animations have been improving exponentially since the film show started in the early 80s. The Computer Animation Festival strives to showcase the best submitted animation in all categories. To accomplish this year after year, the SIGGRAPH community and its volunteer chairs, reach out to an increasing number of industries, creators and communities. Had the creators of this piece spent more time and effort on the graphics and the story; had they looked at other very beautiful viz pieces, had they been inspired by other extraordinary pieces of animation, had they told us a story using beautiful computer graphics; had they created a piece for the beauty, rather than "for the SIGGRAPH 2011 computer animation festival," I'm pretty sure the jury would have seen what it has seen in the animations they have accepted over the years that have gone on to garner multiple nominations and awards -- including the Academy Award, as was won by the 2011 SIGGRAPH Computer Animation Festival Best of Show. I implore you, rather than sit back and feel victimised by a dedicated team of volunteer jurors, please look at this as a challenge and a call to create beautiful, educational, interesting, entertaining computer generated graphics we can all look forward to watching at the 2012, 2013, 2014.....SIGGRAPH Computer Animation Festival. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justjill</dc:creator><pubDate>Tue, 27 Mar 2012 17:18:45 -0000</pubDate></item><item><title>Re: Image Comparisons: PNG, WebP, and HIPIX</title><link>http://www.vizworld.com/2010/10/image-comparisons-png-webp-hipix/#comment-467851194</link><description>&lt;p&gt;The WebP high quality photo compression was most certainly *not* higher quality than the JPEG. Look at any red-to-dark colour border areas, especially those with a curve. On the JPEG it looks nearly as smooth as the original; however on the WebP there is clear blocky artifacting.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Logan Murray</dc:creator><pubDate>Sat, 17 Mar 2012 13:21:42 -0000</pubDate></item><item><title>Re: MUVE Market &amp;#8211; Virtual Patient Care Simulation Lab</title><link>http://www.vizworld.com/2010/08/muve-market-virtual-patient-care-simulation-lab/#comment-467712378</link><description>&lt;p&gt;I would totally by this.. it is awesome.. great for the visual learner!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tausha4</dc:creator><pubDate>Sat, 17 Mar 2012 08:51:27 -0000</pubDate></item><item><title>Re: VRay for Sketchup now Available!</title><link>http://www.vizworld.com/2010/02/vray-sketchup/#comment-466118047</link><description>&lt;p&gt;how come the IES lights and Omni lights doesn't work on Sketchup/Vray for mac.  I've loaded some .ies files but it still doesn't seem to work.  HELP!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cathygtan</dc:creator><pubDate>Thu, 15 Mar 2012 12:50:12 -0000</pubDate></item><item><title>Re: Infographics: The Evolution of the Bra</title><link>http://www.vizworld.com/2010/04/infographics-evolution-bra/#comment-465298521</link><description>&lt;p&gt;i love bras:D &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yiya_love30</dc:creator><pubDate>Wed, 14 Mar 2012 14:15:01 -0000</pubDate></item><item><title>Re: Xbox 360 better than PS3? Part one: hardware</title><link>http://www.vizworld.com/2009/08/xbox-360-better-than-ps3-part-one-hardware/#comment-463053952</link><description>&lt;p&gt;I have a ps3 and am seriously considering getting an xbox for 4 reasons: 1.  All of my friends have an xbox (ALL of them)  2.  The Xbox 360 250gb has wireless n built in (the Ps3 is stuck on b STILL)  3.  The online experience is better overall; the players are better (very true), the online "system" is more fun), and online is smoother.  4.  The games are generally more fun (I love Halo and Mass Effect).&lt;/p&gt;

&lt;p&gt;I mean, the graphics are debatable but, I think I'm pretty much sold on getting an Xbox.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Calebio127</dc:creator><pubDate>Sun, 11 Mar 2012 21:17:03 -0000</pubDate></item></channel></rss>
